move_objects#
- dlubal.api.rsection.Application.move_objects(self, objects, direction_through, displacement_vector=None, axis=None, create_copy=False, number_of_steps=None, spacing=None, model_id=None)#
Moves or copies the specified objects in defined direction.
- Parameters:
objs (list) – The list of specified model objects.
direction_through (DirectionThrough) – Specifies the type of direction through which the objects will be moved.
displacement_vector (Vector2d | None) – Specifies the displacement vector for vector-based movement.
axis (CoordinateAxis | None) – Specifies the axis for parallel movement.
create_copy (bool | False) – Specifies whether copies of the specified objects should be created.
number_of_steps (int | None) – Specifies the number of copies to create.
spacing (double | None) – Specifies the spacing between copies for parallel movement.
model_id (ModelId | None) – The unique identifier of the model. If None, the active model is used.
- Returns:
None
Usage
objs = [
rsection.structure_core.Line(
no=1
)
]
rsection_app.move_objects(
objects=objs,
direction_through=rsection.manipulation.DIRECTION_THROUGH_DISPLACEMENT_VECTOR,
displacement_vector=common.Vector2d(y=0.2, z=0.0),
create_copy=True,
number_of_steps=2,
)
var objs = new List<IMessage> {
new rsection.StructureCore.Line{
No=1
}
};
await rsectionApp.move_objects(
Objects=objs,
DirectionThrough=Rsection.Manipulation.DIRECTION_THROUGH_DISPLACEMENT_VECTOR,
DisplacementVector=new Common.Vector2d(y=0.2, z=0.0),
CreateCopy=True,
NumberOfSteps=2,
);